Holoscopic Economics II: Holoscopicity in Games [z2gfmk]

Previously: Holoscopic Games.

Part I defined each participant’s utility on anonymous outcomes, so every utility in its model is holoscopic by construction. In real-world interactions, however, not every participant evaluates outcomes holoscopically. To represent both possibilities in one game, Part II restores participant-position labels to the utility domain. A utility may then either use or ignore those labels. The problem is to characterize the latter without imposing holoscopicity in advance.

Fixing one state profile \(\langle \omega _1,\ldots ,\omega _n\rangle \) yields a conventional game in which each utility function assigns values to the strategy profiles available at that profile. It is tempting to test holoscopicity using only those values. But a single state profile keeps each participant position \(i\) paired with the same individual state \(\omega _i\), so those values need not reveal whether the utility depends on participant position \(i\) or individual state \(\omega _i\).

Consider the allocation example from Part I. A is in the state of having \(100\) and B is in the state of having \(150\). At this profile, B always occupies the \(150\) state, so a utility that favors B and a utility that favors whoever has \(150\) can agree on every available outcome. To distinguish them, we must also ask how the utility evaluates counterfactual arrangements, such as the exchanged profile in which A has \(150\) and B has \(100\). There, participant position and state come apart.

Formally, the actual state profile \(\langle \omega _1,\ldots ,\omega _n\rangle \) and its counterfactual reorderings form a permutation orbit, and their corresponding labeled outcomes form the expanded domain on which this model defines all utility functions. A utility function is holoscopic when it factors through the forgetting map that sends each labeled outcome to the corresponding anonymous outcome used in Part I.

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